Bitmap to Stream
AnyBitmap generated from a program or opened from a file directory in a user's computer can be converted to a memory stream to be used further in the program without the need to create temporary buffers and files in an application. In this code example, we provide a simple way to obtain a stream and to convert an AnyBitmap
file loaded from a local directory to a memory stream.
Get Stream
This function is used to obtain the stream from a particular AnyBitmap
file. Simply assign a MemoryStream
variable to store the memory stream from an AnyBitmap
file obtained using the .GetStream()
method.
To Stream
This function is used to convert an AnyBitmap
file to a memory stream. Simply assign a MemoryStream
variable to store the value of the AnyBitmap
file converted to a memory stream using the .ToStream()
method.