Bitmap to Stream

AnyBitmap generated from a program or opened from a file directory in a user's computer can be converted to a memory stream to be used further in the program without the need to create temporary buffers and files in an application. In this code example, we provide a simple way to obtain a stream and to convert an AnyBitmap file loaded from a local directory to a memory stream.

Get Stream

This function is used to obtain the stream from a particular AnyBitmap file. Simply assign a MemoryStream variable to store the memory stream from an AnyBitmap file obtained using the .GetStream() method.

To Stream

This function is used to convert an AnyBitmap file to a memory stream. Simply assign a MemoryStream variable to store the value of the AnyBitmap file converted to a memory stream using the .ToStream() method.