Bitmap to Stream
AnyBitmap generated from a program or opened from a file directory in a user's computer can be converted to a memory stream to be used further in the program without the need to create temporary buffers and files in an application. In this code example, we provide a simple way to obtain a stream and to convert an AnyBitmap
file loaded from a local directory to a memory stream.
Get Stream
This function is used to obtain the stream from a particular AnyBitmap
file. Simply assign a MemoryStream
variable to store the memory stream from an AnyBitmap
file obtained using the .GetStream()
method.
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class
public class BitmapExample
{
public MemoryStream GetBitmapStream(AnyBitmap bitmap)
{
// This function gets the stream of the bitmap and stores it in a MemoryStream
// The `.GetStream()` method is a hypothetical method of `AnyBitmap`
MemoryStream memoryStream = bitmap.GetStream();
return memoryStream;
}
}
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class
public class BitmapExample
{
public MemoryStream GetBitmapStream(AnyBitmap bitmap)
{
// This function gets the stream of the bitmap and stores it in a MemoryStream
// The `.GetStream()` method is a hypothetical method of `AnyBitmap`
MemoryStream memoryStream = bitmap.GetStream();
return memoryStream;
}
}
Imports System.IO
Imports AnyBitmapLibrary ' Assuming this is the library that provides the AnyBitmap class
Public Class BitmapExample
Public Function GetBitmapStream(ByVal bitmap As AnyBitmap) As MemoryStream
' This function gets the stream of the bitmap and stores it in a MemoryStream
' The `.GetStream()` method is a hypothetical method of `AnyBitmap`
Dim memoryStream As MemoryStream = bitmap.GetStream()
Return memoryStream
End Function
End Class
To Stream
This function is used to convert an AnyBitmap
file to a memory stream. Simply assign a MemoryStream
variable to store the value of the AnyBitmap
file converted to a memory stream using the .ToStream()
method.
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class
public class BitmapExample
{
public MemoryStream ConvertBitmapToStream(string filePath)
{
// Load the AnyBitmap from the given file path
AnyBitmap bitmap = AnyBitmap.Load(filePath);
// Converts the bitmap to a memory stream
// The `.ToStream()` method is a hypothetical method of `AnyBitmap`
MemoryStream memoryStream = bitmap.ToStream();
return memoryStream;
}
}
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class
public class BitmapExample
{
public MemoryStream ConvertBitmapToStream(string filePath)
{
// Load the AnyBitmap from the given file path
AnyBitmap bitmap = AnyBitmap.Load(filePath);
// Converts the bitmap to a memory stream
// The `.ToStream()` method is a hypothetical method of `AnyBitmap`
MemoryStream memoryStream = bitmap.ToStream();
return memoryStream;
}
}
Imports System.IO
Imports AnyBitmapLibrary ' Assuming this is the library that provides the AnyBitmap class
Public Class BitmapExample
Public Function ConvertBitmapToStream(ByVal filePath As String) As MemoryStream
' Load the AnyBitmap from the given file path
Dim bitmap As AnyBitmap = AnyBitmap.Load(filePath)
' Converts the bitmap to a memory stream
' The `.ToStream()` method is a hypothetical method of `AnyBitmap`
Dim memoryStream As MemoryStream = bitmap.ToStream()
Return memoryStream
End Function
End Class