Bitmap to Stream

AnyBitmap generated from a program or opened from a file directory in a user's computer can be converted to a memory stream to be used further in the program without the need to create temporary buffers and files in an application. In this code example, we provide a simple way to obtain a stream and to convert an AnyBitmap file loaded from a local directory to a memory stream.

Get Stream

This function is used to obtain the stream from a particular AnyBitmap file. Simply assign a MemoryStream variable to store the memory stream from an AnyBitmap file obtained using the .GetStream() method.

using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class

public class BitmapExample
{
    public MemoryStream GetBitmapStream(AnyBitmap bitmap)
    {
        // This function gets the stream of the bitmap and stores it in a MemoryStream
        // The `.GetStream()` method is a hypothetical method of `AnyBitmap`
        MemoryStream memoryStream = bitmap.GetStream();
        return memoryStream;
    }
}
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class

public class BitmapExample
{
    public MemoryStream GetBitmapStream(AnyBitmap bitmap)
    {
        // This function gets the stream of the bitmap and stores it in a MemoryStream
        // The `.GetStream()` method is a hypothetical method of `AnyBitmap`
        MemoryStream memoryStream = bitmap.GetStream();
        return memoryStream;
    }
}
Imports System.IO
Imports AnyBitmapLibrary ' Assuming this is the library that provides the AnyBitmap class

Public Class BitmapExample
	Public Function GetBitmapStream(ByVal bitmap As AnyBitmap) As MemoryStream
		' This function gets the stream of the bitmap and stores it in a MemoryStream
		' The `.GetStream()` method is a hypothetical method of `AnyBitmap`
		Dim memoryStream As MemoryStream = bitmap.GetStream()
		Return memoryStream
	End Function
End Class
$vbLabelText   $csharpLabel

To Stream

This function is used to convert an AnyBitmap file to a memory stream. Simply assign a MemoryStream variable to store the value of the AnyBitmap file converted to a memory stream using the .ToStream() method.

using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class

public class BitmapExample
{
    public MemoryStream ConvertBitmapToStream(string filePath)
    {
        // Load the AnyBitmap from the given file path
        AnyBitmap bitmap = AnyBitmap.Load(filePath);

        // Converts the bitmap to a memory stream
        // The `.ToStream()` method is a hypothetical method of `AnyBitmap`
        MemoryStream memoryStream = bitmap.ToStream();
        return memoryStream;
    }
}
using System.IO;
using AnyBitmapLibrary; // Assuming this is the library that provides the AnyBitmap class

public class BitmapExample
{
    public MemoryStream ConvertBitmapToStream(string filePath)
    {
        // Load the AnyBitmap from the given file path
        AnyBitmap bitmap = AnyBitmap.Load(filePath);

        // Converts the bitmap to a memory stream
        // The `.ToStream()` method is a hypothetical method of `AnyBitmap`
        MemoryStream memoryStream = bitmap.ToStream();
        return memoryStream;
    }
}
Imports System.IO
Imports AnyBitmapLibrary ' Assuming this is the library that provides the AnyBitmap class

Public Class BitmapExample
	Public Function ConvertBitmapToStream(ByVal filePath As String) As MemoryStream
		' Load the AnyBitmap from the given file path
		Dim bitmap As AnyBitmap = AnyBitmap.Load(filePath)

		' Converts the bitmap to a memory stream
		' The `.ToStream()` method is a hypothetical method of `AnyBitmap`
		Dim memoryStream As MemoryStream = bitmap.ToStream()
		Return memoryStream
	End Function
End Class
$vbLabelText   $csharpLabel